1/6/2024 0 Comments Tableflip on etsy![]() We’re incorporating and fundraising for our own companies, and angel investing in other women who are building amazing things. We’re sharing our long memories of all the creeps who’ve hit on us and the cowards who’ve failed to promote us. We’re following in the footsteps of brave women who’ve flipped tables out of our way, clearing the path we’re now walking down. It’s time we take our potential elsewhere. We’re promoted on performance, while our male peers half-ass their way up the ladder, failing upwards on the “merit” of their “potential.” Action items and measurable metrics are nowhere to be found. We’re encouraged to be nicer and less intimidating and more helpful. ![]() Our reviews are full of words like “shrill”, “abrasive”, “hard to work with”, “not a team player”, and “difficult”. Our serious technical hesitations are answered as though we’re asking what git is. We’re under-sponsored and over-”mentored” - in scare quotes for all the times that “mentoring” has been more like “mantoring”. When we try to take a seat at the table like Sheryl said we should, we’re called presumptuous. When we do these things without your corporate approval, we do it knowing that we may be the next woman who gets quietly fired for being too forward. When we try to play by the rules (which we do because we’ve seen what happens to women who don’t) we’re denied opportunities because we aren’t “ready” for them- and we are ALSO denied the things you say we need in order to BE ready. We’ve had our work torn down in code reviews and performance reviews, while our male peers back-pat each others’ shitty work onwards to the next production incident. We’ve watched mediocre men whiz by us on a glass escalator, including in the part of tech companies which include a disproportionate number of women - roles that get dismissed as "pink collar" such as marketing, HR, and QA. Instead you got twice as much work out of us than you did out of our male peers, and tossed us a few scraps of “women’s networks” and “Lean In Circles” instead of promotions and raises.įuck that, we’re done. We thought that if we just did twice as well as the pasty hoodie-wearers around us we’d move up through the ranks too. 25% chance to replicate, 12% change to heal and around 25% to attack.(╯°□°)╯︵ are leaving your tech company because you don’t deserve to keep us around.įor years, we thought it was us. Not when you spend 3 hours moving the fucking Oozes around. The game shines when you get to retire a character after experiencing most enemies and devising strategies against them. The fun comes from the abilities, the retirement of character and getting new and unique characters all of whom interact differently with the enemies and party members. ![]() Here's a newsflash, the game isn't that interesting inside a scenario. ![]() It's like the people who designed those scenarios put zero thought into what Gloomhaven's game loop is. I don't know who was the idiot who thought having players manage 20+ AI units (with the Oozes getting extra credit for all having different max hp values for you to keep track of! YEAYYYYY! LOOK AT ALL THE FUN WE ARE HAVING MOVING THESE UNITS THAT DO NO DAMAGE AND ONLY REPLICATE!) would be fun but whatever. While most scenarios have a specific length (80mins more or less) these two ended up being over 3 hours of pure bookkeeping boredom. Like the title says, after both #11 and #72 I had lamented ever starting this campaign.
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