1/10/2024 0 Comments The color sudoku puzzleThe method newPuzzle() can be used to generate a new puzzle for a new game.Īll the classes are kept in a package called sudoku. Puzzle: A class called Puzzle is designed to model the number puzzle, which holds the numbers and clues in 9x9 int array numbers and boolean array isGiven.SudokuMain: We further customize the JFrame, by creating a subclass called SudokuMain, to hold the GameBoardPanel ( JPanel) in its ContentPane.Similar to Cell, the GameBoardPanel has its own methods to paint() itself. GameBoardPanel: We also customize the JPanel, by creating a subclass called GameBoardPanel, to hold the grid of 9x9 Cells ( JTextFields).CellStatus: An enumeration ( enum) called CellStatus is designed to hold the status constants, including GIVEN, CORRECT_GUESS, WRONG_GUESS and TO_GUESS.The Cell has its own methods to paint() itself. Cell: We customize the JTextField, by creating a subclass called Cell, with additional variables row, col, number and status, to model each cell of the grid.GRID_SIZE constant: Instead of hardcoding the grid size (to 9x9), we define a static constant GRID_SIZE in the GameBoardPanel class, which can be referred to as GameBoardPanel.GRID_SIZE.However, it is hard to identify the row and column of the JTextField triggering an event.įor better OO and modular design, we design the following classes (in a package called sudoku) as shown in the above class diagram: We could simply use 9x9 JTextFields (for entering guesses) arranged in 9x9 GridLayout on a JPanel/ ContentPane. There is no fast algorithm for solving the puzzle. Mathematically, Sudoku is a NP-complete problem. The One Rule can be compactly stated as: "Each digit appears once in each group." Rows, columns and regions can be collectively referred to as groups, of which the grid has 27. The initially defined values are clues or givens. A grid has 9 rows, 9 columns and 9 boxes (or blocks or regions), each having 9 cells (or squares), for a total of 81 cells. the puzzle) is a partially completed grid. One of the very few Sudoku solvers that gives you color marking.You could wiki "Sudoku" to understand the rules of the game. Give the SudokuDragon a free 23 day trial by visiting our download page. Together with the square annotations coloring is a useful feature. You can use coloring just to remember particular interesting squares. As either orange or turquoise must be correct and not both must be correct that proves it! If the orange squares are correct then Bf can not take a 5 but nor can it if the turquoise squares are correct. Having marked the alternate pairs it is evident that square Bf (lime green) can not take a 5 as it is in the same column as a turquoise square and the same row as an orange square. In addition there is another pair Bd (blue) and Fd (red) in column d. This square is in turn paired with turquoise square If. Next Hg is paired to orange square Ii as a pair in region Gg. Only one of these two squares can be the '5' in column g. Starting with orange square Bg this is paired to turquoise square Hg. Alternate pairs have been marked with different square colors. In this example puzzle screenshot, coloring has been used to identify squares that can take a 5. The colors are added from the right mouse menu or the Edit menu or, using the keyboard SHIFT+Function key. There is a command to quickly clear coloring from all squares in one go. Sudoku Dragon offers color marking that lets you easily put a temporary mark on a square. To keep track of squares on paper and pencil is easy, you can mark a square and rub it out when no longer needed.
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